Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Saturday, October 22, 2011

Golden Joystick Awards: Portal 2 named ultimate game

Golden Joystick Awards: Portal 2 named ultimate game


GT5, Fallout, Portal 2
GT5, Fallout: New Vegas and Portal 2 were all among the winners

Portal 2 has been crowned the ultimate game of the year at the Golden Joystick video game awards.

It beat competition for the top prize from the likes of LA Noire, Call of Duty: Black Ops and Gran Turismo 5.

With more than two million votes cast across 14 categories, organisers claim it is the biggest video games award ceremony in the world.

However this year, with no game winning more than one award, there was no particular standout title.

Angry Birds continued its seemingly unstoppable rise to the top of the smartphone gaming world, with the best mobile award for its Rio edition.

The biggest seller of the last 12 months, Call of Duty: Black Ops, had a quiet ceremony by the series' standards, picking up just one award, best shooter.

FULL LIST OF WINNERS

  • Action/Adventure: Assassin's Creed: Brotherhood
  • Mobile: Angry Birds Rio
  • Role play: Fallout: New Vegas
  • MMOG: World of Warcraft
  • Fighting: Mortal Kombat
  • Racing: Gran Turismo 5
  • Sports: FIFA 11
  • Strategy: Starcraft II
  • Music: Guitar Hero: Warriors of Rock
  • Free-To-Play: League of Legends
  • Downloadable: Minecraft
  • Shooter: COD: Black Ops
  • One To Watch: Elder Scrolls V: Skyrim
  • Innovation: Nintendo 3DS
  • Outstanding Contribution: Sonic The Hedgehog
  • Ultimate Game: Portal 2

In the best sports game category FIFA 11 pipped its rival Pro Evolution Soccer.

But the big winner at the awards was Portal 2 - a first person puzzle-platform game that sees players trying to make it through a series of chambers by using a special gun to create portals.

The game has also been praised for its humour, with Stephen Merchant - from The Office and Extras - providing the voice for one of the characters.

Sonic 'honoured'

Arguably the second most significant prize is the one to watch award, and that went to Elder Scrolls V: Skyrim - good news for its makers ahead of next month's release.

Meanwhile, the outstanding contribution gong was won by Sonic The Hedgehog, who is celebrating 20 years since first being unveiled by Sega.

David Corless, Sonic brand director, said the hedgehog was a timeless character who had transcended video games and whose appeal had been extended by the boom in smartphone gaming.

"It's quite rare in any forms of media that TV or cartoons for kids can endure for such a long time. Even in a video game it's quite rare.

"The fact that Sonic is still around and still doing as well as he is is fantastic, and testament to the little blue blur as we call him."

Mr Corless added that Sonic's traditional rivalry with Nintendo's Mario was now a thing of the past.

"It was a Blur versus Oasis thing about 10 or 15 years ago, but they recently joined forces and appeared in some games together.

"We've put all those dark days behind us," he joked.

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Tuesday, October 11, 2011

Your Boy Peeing on the Seat? Gamify the Toilet

Your Boy Peeing on the Seat? Gamify the Toilet


Wednesday, October 5, 2011

L.A. Noire developer shuts down for good

L.A. Noire developer shuts down for good


After months of rumors, L.A. Noire developer Team Bondi is officially out of business.

It has been a tumultuous year for Team Bondi, filled with some very high highs, and some very low lows. After nearly seven years spent in development, this May the results of years of work was finally released, and L.A. Noire was an immediate hit. Using facial animation technology in a new way, Team Bondi created a game that took existing gaming styles of gameplay and turned them on their head. L.A. Noire has sold close to two million copies worldwide, and both the game and the developer were applauded. Then the criticisms began.

It began when problems between Team Bondi and publisher Rockstar came to light. Rockstar had considered incorporating Team Bondi into its family and rebranding them as Rockstar Sydney, but then tensions between Team Bondi founder Brendan McNamara and Rockstar execs flared, and the publisher publicly refused to continue working with the developer. Fair or not, McNamara received the bulk of the blame for the deteriorating relationship, and that impression was further fueled by several current and former Team Bondi employees coming forth and claiming that the working conditions violated several legal and ethical rules. Over 100 developers were said to be excluded from the final credits as well.

There were defenders of Team Bondi, but the damage had already been done, and the loss of Rockstar as a partner became an insurmountable obstacle. Rumors of bankruptcy began to fly, and then a last minute save from George Miller’s KMM Studios seemed to be in the works.

Those negotiations ended up going nowhere, and now Gamasutra is reporting that papers filed with the Australian Securities and Investment Commission reveal that Team Bondi is in the process of fully shutting down.

L.A. Noire was originally planned as the first game in a potential franchise, utilizing the motion capture technology. The question now becomes, what happens to the property? Even without Team Bondi, the possible series-in-them-making has the potential to remain a lucrative one, and Take Two–Rockstar’s parent company and IP holder–isn’t likely to let a successful series die along with its developer.

Source

Saturday, July 30, 2011

Gamer Chris Staniforth's death blamed on DVT

Gamer Chris Staniforth's death blamed on DVT

Chris Staniforth died from DVT Chris Staniforth would spend up to 12 hours playing on the console.

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A man whose son died after playing video games for long periods is campaigning for greater awareness of the risk posed by their excessive use.

Chris Staniforth, 20, who would play his console for up to 12 hours, died in May from deep vein thrombosis (DVT).

His father David believes the condition may have been triggered by long gaming sessions.

DVT can form during long periods of immobility and can kill if the clots travel to the lungs.

Computer records showed his son would sometimes play online on his Xbox for periods up to 12 hours.

The coroner said a clot formed in Chris' left calf before moving to his lungs.

Once there, it caused a fatal blockage, known as a pulmonary embolism.

Mr Staniforth said: "After my research I saw there was no difference to Chris sitting at a desk on his Xbox and someone on a long-haul flight.

"Sitting still is literally the danger zone. Chris loved to play and would stay up all night.

"Millions of people worldwide are playing these games for hours, and there is a risk."

While Mr Staniforth has no problem with games consoles, he wants to highlight the heightened risk of DVT associated with being immobile, and is in the process of setting up a website.

In a statement, Microsoft, who manufacture the Xbox console, said: 'We have always encouraged responsible game play through our education campaigns such as Play Smart, Play Safe.

"We recommend that gamers take periodic breaks to exercise as well as make time for other pursuits."

David Staniforth calls for greater awareness of DVT after the death of his son, Chris

Source

Thursday, March 25, 2010

Down on the FarmVille

Down on the FarmVille

FarmVille

By Rajini Vaidyanathan
BBC News Magazine

A Bulgarian official has been sacked after being caught milking a virtual cow on the hugely popular online farming game, FarmVille. So what is it about it that's made it so popular?

At the end of a hard day seeing to patients at the surgery there is more work to be done. Tending to the crops, feeding the cows and making sure the fields are ploughed.

For one GP, who is too embarrassed to be named, the internet game FarmVille has become a part of daily life.

The premise of the game is simple - you are a farmer, albeit a virtual one - with your own plot of land. Your job is to cultivate it and rear animals. You get points depending on how successful you are and the aim is to get the highest score you can.

FarmsVille
What would Old Macdonald say?

On her farm, the GP grows potatoes, watermelons and keeps chickens and cows. She never tends to her fields during her working day, but is on it most evenings.

"It does seem like a terrible waste of time," she says. "It's like watching trashy TV though, a bit of escapism to help you unwind."

For her and many others, FarmVille has become a guilty pleasure. The game was launched in June 2009, since then more than 80 million people have signed up to it. While it's highly unlikely that everyone who has joined the game plays it on a regular basis, there is no doubting it has a huge regular following, with people around the world, from all ages and backgrounds playing it.

FarmVille is accessed as an application through Facebook and now has its own website too. But it's the game's presence on the social networking site which has given the game such a wide reach, allowing it to tap into Facebook's already large user base.

And its availability on social networks has created a new wave of computer gamers, who wouldn't normally go near a console.

Meaningful effect

Like full-time mum Gemma, for whom FarmVille has become part of the daily routine, in-between nappy changes and feeds. Both her sisters and her mum are signed up too. She was initially dismissive of FarmVille when she was asked to join, but is hooked now. So, what is the appeal?

"It becomes a personal experience and something you care about," says Johnny Minkley, a computer games expert. The game has a certain "stickiness" to it, because of the nurturing element involved, he says.

"What you're doing needs to have some meaningful effect, like the planting and growing of crops."

The game also has a competitive element - it's about having the best farm and earning the most money to see to its upkeep. But it can also be co-operative and it's possible to interact with your friends' farms on the site by watering their plants and feeding their animals.

Girl with a Tamagotchi
Tamagotchi was a huge craze in the 1990s

The game is free to play, but if you want to buy extra coins to keep up your farm, you are given the option to buy more with your credit card.

Parallels can be drawn between Farmville and the Tamagotchi craze in the 1990s, where people looked after a virtual pet housed in a plastic egg, developing an emotional attachment to their virtual being. But the fact FarmVille has been introduced in an age of social media has had other effects.

For the embarrassed GP, it resurrected an old friendship - sort of.

"There's a girl I went to school with, and who I never speak to, but I now fertilise her crops for her," she says.

To the uninitiated, this behaviour might seem bizarre, but hardened FarmVillers say all of this helps you win extra points and prizes.

It is this sense of reward which keeps people playing, says psychologist Dr Mark Griffiths. He describes FarmVille as "virtual Lego", where building something from scratch and seeing it grow gives players a sense of accomplishment and a "psychological high".

Educational tool

Dr Griffiths specialises in researching technological addictions and says what underlies any addiction is the reliance on constant rewards. But saying you are "addicted" to FarmVille is a bit like saying you're addicted to chocolate, he argues.

"What people really mean is that there is a 'moreishness' quality about it. There's nothing wrong with spending hours on it, as long it's not affecting your personal relationships and work."

There are those who see FarmVille as a blight on their daily Facebook feed, when every time they log in they discover that Georgia has traded 50 gold pieces, or that Andrew has harvested his chicken coop.

Top five FarmVille countries
1. United States
2. Turkey
3. The Philippines
4. The United Kingdom
5. Italy

Others say it is not just a blight, but a downright distraction. It was recently reported that a councillor in Bulgaria was sacked after he was discovered milking a virtual cow on his laptop during a committee meeting.

There are many others who agree with the superiors in Plovdiv and the game has its fair share of detractors. There are several Anti-FarmVille groups online, one called Not Playing FarmVille has more than two million members.

"If you are doing this you have... I repeat if you are doing this you have too much time on your hands", writes one member. Another says, "everyone's worried about the swine flu, but I think we need to be worried about this FarmVille epidemic".

Bill Mooney, VP and general manager of Zynga, the company behind FarmVille brushes off these kind of negative comments.

"If FarmVille is affecting people in a positive way, then we're all for it," he says.

Tenuous

"The best thing is, FarmVille is played in 5-10 minutes sessions, so you really don't have to get too preoccupied or diverted for a long time. It's more like a coffee break or break from studying."

Farmer in Hay-On-Wye
Does it provide a "real sense of farming"?

Mooney says the game has had other positive benefits, like generating an interest in real farming. Before the game was developed the company did a lot of research into the area, so they could make the game accurate and give people a "real sense of farming".

In the US the appeal of FarmVille is being seen as one possible way of attracting younger people into farming. But at the Scottish Agricultural College in Aberdeen, Alison Campbell who lectures in farming says the parallels between real and online world are limited.

"A lot of the students we have here come from farm backgrounds. It is quite tenuous to what they know to be real life [on a farm]."

On a virtual farm, it's all about instant gratification - you don't have to wait six months for your aubergines to grow. But then again, you can't eat them either.

Source

~~~~~

Commentary

Farmville reminds me very much of Animal Crossing; a game I still very much love to this day.

While in essence you are wasting time, it's not a stretch to admit it is fun.

Like everything else in this world, moderation, moderation, moderation.

Monday, February 22, 2010

A Dark View Into the Future of Game Addiction

A Dark View Into the Future of Game Addiction

Reality by Eran "pyxelated" Cantrell

A truly shocking illustration of young boy’s unfortunate addiction to the popular massively multiplayer online video game World of Warcraft.

From the artist Eran "pyxelated" Cantrell:

First, World of Warcraft- and videogames in general- were not specific inspirations in the creation of this picture. Obviously these "total experience" VR goggles don't really exist. I was more concerned with escapism in general. Not just the fact that it is a pervasive facet of our culture, but the fact that it is downright EASY. It's easy to relate to it, because everyone escapes into something when they can't handle life. I, personally, used to escape into books to avoid my problems.

Books, videogames, drugs, food, TV- anything can be used as a tool for escapism. Videogames, and other such distractions, are not the cause of the problem, they are only a symptom. If efforts are to be made, it should be at the source of things- the very nature of our society, and of our species. By attacking the symptom, and not the problem, we compromise ourselves, our civil rights and the very cause that we hoped to accomplish in the first place.

Reality by Eran "pyxelated" Cantrell [deviantART]

Source

Friday, October 30, 2009

Fallout 3 crowned 'game of year'

Fallout 3 crowned 'game of year'

Page last updated at 15:02 GMT, Friday, 30 October 2009

Fallout 3 was crowned ultimate game of the year

Fallout 3 has been named ultimate game of the year at the Golden Joysticks, one of the gaming industry's biggest awards.

The hugely popular Call of Duty series took home a hat-trick of awards including multiplayer game of the year and Nintendo game of the year for World At War.

Meanwhile, Call of Duty: Modern Warfare 2 bagged the 'one to watch' award.

Soundtrack of the year went to Guitar Hero: World Tour while innovation platform game LittleBigPlanet scooped family game of the year.

Have Your Say: What's your video game of the year?

The awards themselves, now in their 27th year, also made it into the Guinness Record Books as the World's Most Popular Video Game Awards, with more than 1.2m votes cast.

FULL LIST OF WINNERS

  • Family game of the year: LittleBigPlanet
  • Bliss handheld game of the year: Grand Theft Auto: Chinatown Wars
  • Retailer of the year: GAME
  • Mobile game of the year: Metal Gear Solid Touch
  • Nintendo game of the year: Call of Duty: World at War
  • MSN multiplayer game of the year: Call Of Duty: World At War
  • The Rampage soundtrack of the year: Guitar Hero World Tour
  • Xbox Game of the Year: Gears of War 2
  • PC game of the year: Fallout 3
  • Amiqus games UK developer of the year: Jagex
  • PlayStation game of the year: Killzone 2
  • Publisher of the year: Activision Blizzard
  • Online game of the year: Left4Dead
  • ShortList one to watch: Call of Duty: Modern Warfare 2
  • Ultimate game of the year, together with Zavvi.co.uk: Fallout 3

The awards are split across 15 categories and are voted for by UK gamers.

Economic confidence

Activision Blizzard, who are responsible for Call of Duty and Guitar Hero, were named publisher of the year.

Grand Theft Auto: Chinatown Wars for Nintendo DS won handheld game of the year.

Gamers in the UK spent £2.7bn on gaming in the past year, boosting an already growing confidence in the industry.

Organiser of the Golden Joystick Awards Emma Parkinson said: "The games industry remains innovative and vibrant despite economic pressures.

"Many of the winners at the Golden Joystick's demonstrate that UK talent remains crucial to the success of this industry across the globe and must be nurtured at all cost."

To qualify for an award games had to be released between May 2008 and May 2009.

The only exception is the 'one to watch' award which covers games released since then.

Former Radio 1 DJ Dave Lee Travis handed out the first Golden Joystick awards in 1982.

At the video game Baftas in February, Super Mario Galaxy won the best game but Call of Duty 4: Modern Warfare was the big winner, scooping three awards including people's choice and best gameplay.

Source

Tuesday, August 4, 2009

Microsoft unveils new controller

Microsoft unveils new controller

By Daniel Emery
Technology reporter, Los Angeles


Microsoft has unveiled its new control system for the Xbox 360 console, at E3 in Los Angeles.

Project Natal is a fully hands-free control system that will use face recognition and motion sensors to allow users to play games.

Film director Steven Spielberg, attending the launch, said it was "a window into what the future holds".

Although still in the early stages, Microsoft has sent prototypes to all the main game developers.

Speaking to the BBC, Mr Spielberg said he had always stated that "the main barrier stopping people getting into video games was the complexity of a games controller," and that Natal was "a whole new world".

"There is technology now that recognizes not just your thumb, it recognizes your entire person. The technology knows who you are," he said.

Mr Spielberg drew an analogy with the film industry, saying it was evolutionary step for games.

"It's like the square screen we saw all of our movies on in the early 1950s. Then The Robe came out in Cinemascope. And then came CinRam and Imax followed. That's what [Natal] is.

I think the technology looks very interesting but its success depends on the content and how easy it is to use
Piers Harding-Rolls, analyst

During the demonstration, British developer Peter Molyneux showed how Natal could not only recognise faces, it could recognise facial expressions to determine what mood a player was in and react accordingly.

Mr Spielberg said this offered new opportunities for game development

"The video games industry has not allowed us the opportunity to cry, because we were too busy putting our adrenalin rush into the controller, or wherever we swing our arm with a Wii controller to get a result," he said.

"Because of that, there is no room for a video game to break your heart. We now have a little more room to be a little more emotional with Natal technology than we did before."

Speaking to the BBC, Piers Harding-Rolls, senior analyst with Screen Digest, said the success of Natal depended on a number of different factors.

"I think the technology looks very interesting but its success depends on the content and how easy it is to use," he said.

"The other aspect is cost and how they will get it out to the user base," he said.

"That said, I think Microsoft would like to get it out sooner, rather than later.

"Sales of the Xbox 360 hit their peak in 2008 and are now expected to decline, in terms of console sales, so you would expect them to get it out as soon as possible to rekindle interest in the platform."

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Lionhead Studios' Peter Molyneux shows a Natal character that recognises and responds to players' moods

Leak

The details of Project Natal had already leaked out a few weeks ago when the US patent office released documents, filed by Microsoft, of a "motion sensor that makes use of face recognition software and biometrics".

At the time, most experts believed that Microsoft was patenting concepts, rather than an actual application, and would focus on a motion detector similar to the Nintendo's Wii controller.

Speaking to the BBC, Shane Kim, Microsoft's Cooperate Vice-President of Xbox Strategy and Development, said it was worried the story was going to break before the official launch.

"Most of the information was out there, but no one was able to put the full story together," he said.

Games bonanza

Project Natal was not the only big announcement from Microsoft.

It will let people achieve skate supremacy in the comfort of their own living rooms
Tony Hawk

The company unveiled 10 new games for the Xbox 360, including Beatles Rock Band, Call of Duty: Modern Warfare 2, Tony Hawk Ride and Final Fantasy XIII.

Tony Hawk Ride comes with its own skateboard controller, similar to the Wii Balance board, although this is the first time such a device has been available for the Xbox 360.

Tony Hawks, who was at the launch to promote his game, said it was something he had wanted for some time.

"I always wanted to do a game with a skateboard controller but the technology wasn't there until now," he said.

"It will allow anyone to grind rails and catch big airs; even if you have never been on a skateboard, it will let people achieve skate supremacy in the comfort of their own living rooms."

And in a follow up to the news that Microsoft had signed a deal with Sky to show content via Xbox Live, Microsoft said it had entered a joint agreement with Facebook and Twitter to create what Mr Kim called "full integration" between three of the largest social networking sites on the planet.

"For us, it's a very big priority to make Xbox Live the next generation of social networking," he said.

Both Nintendo and Sony consoles stream video content using the BBC iPlayer.

Mr Kim played down allegations that Microsoft had opted to team up with Sky purely to differentiate itself from its competitors.

"Our partnership with Sky is about bringing great video and entertainment to our UK customers. That was our focus," he said.


A first look at Avatar

A first look at Avatar

By Daniel Emery
BBC technology reporter, Los Angeles

Screenshot from Avatar, Ubisoft
Early shots suggest Avatar will look very impressive

"Before you go any further sir, I'm going to need your phone, your laptop, your bag, and any photographic equipment you may have on you."

We're being stripped of all our technology at the start of a press briefing. A process which is, to say the least, unusual.

But this is an unusual press conference; we are about to get the first look at Titanic director James Cameron's new action adventure movie Avatar and see Ubisoft's game of the same name.

We are ushered into a room, one side of which is filled with an enormous 103in plasma screen; a working prototype from Panasonic. The walls are plastered with concept art.

Then out steps Jon Landau, the film's producer, who runs through the basic plot.

"The script for Avatar started 14 years ago, but back then, the technology to make a film like that did not exist," he said.

New territory

The film - and game - follows the exploits of a paralysed marine called Jake Sully who is sent to the beautiful, but dangerous, world of Pandora to help a mining corporation extract a mineral Mr Landau called "unobtanium".

Humans cannot breathe the air on Pandora, so they have to travel - and work - in cumbersome airtight suits.

Screenshot from Avatar, Ubisoft
The game revolves around the battle for Pandora

However, Pandora does have an indigenous population - the Na'vi - a race of 10 foot tall creatures who have no interest in helping humanity exploit, and ultimately destroy, their planet.

So the corporation has created a hybrid creature from both human and Na'vi DNA that is controlled via a mental link by a human operator: the Avatar.

Trouble is, every creature on the planet - plant and animal, including the Na'vi - now want humans off the planet and will use any and every means at their disposal to drive them off.

Humanity is engaged in a fight for survival on Pandora, and it is into this environment that Jake Sully is dropped.

"Our industry has not created a new universe in 32 years," said Mr Landau. "We have now."

A reference, if ever there was one, to George Lucas' Star Wars which made its debut in 1977.

Both the game and film were developed in tandem; so much so that ideas from game developer Ubisoft were incorporated into the movie.

The game, an action adventure shooter, faithfully replicates the movie environment; in stereoscopic 3D if your monitor is capable.

The graphics, from the little we saw, were impressive and on a par with how stunning Crysis was when it made its public debut.

Foliage, creatures, characters, and weapons are superbly rendered. By day, the environment is a lush - but oppressive - jungle. At night the entire planet glows with bioluminescence, making the world look even more alien than it already is.

However, this is just a backdrop to the game, which is predominantly about combat.

Screenshot from Avatar, Ubisoft

Fighting talk

Mr Landau stressed that the game's plot was not a carbon copy of the film.

While the film goes into avatar mode fairly early on, the game lets you play as a human soldier fighting his way through the jungle as the various jungle life forms try their best to kill you.

The game also lets you play as a Na'vi warrior. While humans may have a technological edge, they also have every plant and animal out to get them. For the Na'vi, this flora and fauna are not just friends, they are allies.

In the demonstration we were shown how a Na'vi warrior could climb on the back of a large winged creature that could then be used to knock helicopters out of the sky.

Mr Landau said that Jake Sully changes sides and helps the Na'vi "lead a revolution to force the humans - and avatars - off Pandora".

The catch, said Mr Landau, is that when Sully is in avatar mode, he is fully mobile; back in human form, he is confined to a wheelchair.

"It's a moral dilemma that he will have to face."

It remains to be seen if this moral dilemma from the movie will be replicated in the game.

Both film and game are due for release at the end of 2009.

Source